![]() We've split out Spliced Radials from Swirl.This should make for much more versatile depth masking for the following shaders: Reworked Depth handling by replacing the "Depth Mode" and "Depth Threshold" parameters with "Depth Bounds" and "Minimum Depth".Reminder: You will still need Blending.fxh from the crosire ReShade repo found here.Behaves similar to the animated version of Slit Scan, but by scanning a circle instead of a column of pixels. ![]()
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